bunny_ears: (Default)
Form: Form is a simple silver crown, you wear it to receive your memory. 8 uses.

Bless your heart, I know it’s in the right place, but if you want to leave without us, you’re going to need to fight us first, and you’re going to need to fight us like you really mean it. )

What Joy Learned
This memory slots pretty neatly in between 'Tag gets put to sleep' and 'Getting very sick over the Pacific', especially with emotional notes. It also will discourage any 'go it alone' instincts in Joy, since Tiger's Eye would probably do the same thing.
bunny_ears: (Default)
Form: Comes in the form of a dollhouse chair, about 2" tall. You know you must attempt to sit in it to obtain your memory.

Final count and analysis of the security recordings would show that there had been exactly nine hundred and two leprechauns within the confines of the Jolly Roger Casino when Velveteen cried havoc and let slip the dolls of war. )

What Joy Learned

This is another memory that shows Joy exactly how strong she can be without Aather's powercap. Context -- she has the memory after this -- might let her figure out that the tired feeling she has means she's keeping a second human alive on her powers, and she's still able to animate nearly 3,000 toys and direct them against a variety of threats. (This does take her full concentration, and she probably isn't thinking about individual toys as much as overall tactics: the toys have to have a high degree of autonomy for Velveteen to manage even a hundredth of those numbers.)

This also shows the peculiar overlap of anima powers and empathy. At the Oregon border, Vel sent all the toys that had homes home and took the abandoned ones in. In Vegas she can tell which ones 'belong' to someone invested enough in them that taking them would be wrong: she does animate souvenirs bought by tourists, but not ones belonging to kids.

I could write an essay on how I suspect a lot of Velveteen's powers are bounded by a mythology created when she-as-Velma was young, which is why she focuses on toys and the connection between them and their owners/playmates. Had she grown up in a culture where animuses (animi ?) had another form -- necromancers, makers of golems, roboticists -- her powers would likely have a different expression, since we know from canon she can control corpses, animate snowmen, and steal robotic automatons from their creators. Instead she has armies of GI Joes with My Little Pony air support.

(Canon also hints that Vel might be up there in 'most powerful current superheroes', but The Super Patriots Inc. constantly trained and treated her as a support hero partially so she wouldn't realize this, and partially because of spoilers.)
bunny_ears: (Default)
Memory form is a card. Trade with someone else to view their memory—then trade back to view yours. Single exchange use only.

You seriously have no plan beyond ‘let’s go and hit them until the candy comes out.’ Because not all of them contain candy. Candy is not a default filling. )

So this fills in some information, as well as letting Joy know that, unless the Darkness grabbed her at exactly the wrong time, the problem was Dealt With.

Also she has an army. (Sadly, she does not have a Hulk, but neither does the other side.)
bunny_ears: (Default)
Form: Candle in holder.

Read more... )

What Joy Learns
A lot more about the power of stories and the Seasonal Countries. Joy will remember that she met Hailey as an adult, and Hailey hadn't aged. Then again, Hailey is nearly a century old in truth.
Understanding of the context of why she feared the Seasonal Countries, especially Autumn. It didn't stop her from befriending Jackie Frost, but does put things into context.
A bit about the origins of superheroes. The Big Three -- Majesty, Jolly Roger and Supermodel -- were the first supers, if you don't count figures like Santa Claus who showed up afterward claiming to have always been present. Joy could put this together with her Vegas memory, where Dame Fortuna gave her some less public knowledge.
A lot more fears/dislike about forced body modification. The next game where this comes up will be heck. Well, maybe not the de-aged game, though that will have problems of its own considering li'l Vel's history with being kidnapped into strange realms by storybook people.
I'd say this would affect Joy's decision about whether she'd like to stay in Aather if/when she good-ends, but... already she considers Tiger's Eye her team and her friends. A lot of Joy's problems are ones of being alone and isolated. This was her first solo mission, and her first solo fight, so it's understandable she was all 'take me home to my friends and my bed and my teddy bears'. Aather does not have her friends from home, but it has her new friends.
bunny_ears: (Default)
Memory: The Hall of Mirrors
Earned: Marjory and June's story
Form: An apple (untaken)

"Exactly." Jackie let her go. "Only touch the ones you're sure of. Most of them won't know you're here, but there are some heads you don't want to look inside, even when they're versions of your own. Maybe especially when they're versions of your own. We're our own worst enemies."

-- Velveteen Versus The Retroactive Continuity


The Hall of Mirrors, Santa explained as they walked, was a place where the various possible realities reflected on each other, becoming visible from the right angles. )

Effects
What. The. Hell.
+ Wariness towards the personae and magic. Since the Seasonal figures are close to Personae in Joy's head, and even Santa (who she liked) was involved in... something meddling with her life.
- So I have... something sort of? with Action Dude? An 'Its Complicated' thing clearly, but it is a Thing.
Whenever she takes this memory, Joy might need help working out all the implications. Of course, it's not a sharable memory...
bunny_ears: (Default)
Memory: Finding the Phantom Doll
Earned: Professor Endboss's Robot Game
Form: A water gun (2/3 uses)

Velveteen (who had long since run out of any cookies to toss, and was now reduced to tossing the memory of cookies that had been eaten years before) was on the verge of suggesting that they turn around when one of the Princess’s songbirds came flying out of a cloud bank, wings beating frantically as it tried to stay aloft. It looked exhausted. Velveteen understood the feeling.
-- Velveteen Versus Jolly Roger


The charts provided by Dame Fortuna had been long on symbolism, low on actual directions. )

Effects
+ Knowledge of magical realms and pocket dimensions, which need things like intent and believing in oneself to find them.

The directions to the Phantom Doll probably would have worked over any coastline, with any star, because that's the difference between straight-out magic in Vel's world and all the other kinds of unlikely powers. Jolly Roger and Princess (and the seasonal heroes like Jackie, to some extent), are powered by belief in the concepts of their powers. There's a reason that Princess has a business arrangement with Disney: the more little girls want to be fairy-tale princesses and have a fixed idea of what one of those is, the more power Princess has.

This is probably useful knowledge in Aather, since the Personae seem to work in similar manners.

+ ... Knowledge of Victory Anna will probably help with future encounters with Professor Endboss, since, you know, mad scientist gadgeteer. Torrey prefers rayguns to robots, though.
-- Hell with flying. Hell with it.
bunny_ears: (Default)
Memory: The Super Patriots Inc.'s Dirty Laundry
Earned: Kitsune's AU Game
Form: A bunch of cherries (2/3)

Fortunately--no pun intended--Dame Fortuna did it for her. “So you’re going to look for Jolly Roger,” she said. “That’s a bold decision for a hero as young as you are. I’ve followed your career since it started up again, and I never expected anything this ambitious. Why the change of heart?”

Velveteen hesitated before deciding that, when dealing with heroes who may or may not be the living embodiments of the world’s good fortune, honesty was the best policy. “I finally have something to defend,” she said. “I’m going to do my best to defend it.”

-- Velveteen versus Vegas


Then again, this was Las Vegas. Things like that probably happened every day. )

Effects
What the hell was I doing? Well, at least I can tell Josh I am apparently digging into my childhood handlers' secrets for... something.
+ A sense of purpose, if she knew what to direct it towards
-- Willingness to go flying on anything larger than a small jet. It might just be Princess's carpet-handling skills, but that was a hell of a ride.
bunny_ears: (Default)
Memory: Superhero Tryouts
Earned: Day 226 (Seekers and Champions Guessing Game)
Form: A yellow feather. Stick behind your ear to receive a memory (3/3 uses).

Velma squirmed, still uncomfortable in her new 'uniform,' even more uncomfortable in the bright lights of the studio. )

Effects
Unlock: The Velveteen Rabbit story
+ Protectiveness towards team and children. (It is probably for the best that Vel hasn't encountered Intempas, considering Sieh mentioned his family history.)
- Bullshit stage events and rigged competitions. This could affect her in the games, but at least Joy generally assumes the games are fair. Also, she's less likely to lose patience if her team is there and want to win.
+ Likelihood to lose her temper and kick ass (metaphorically or literally).
bunny_ears: (Default)
Memory: Fight with Sparkle Bright
Earned: Day 223 (Goldie's Date Auction)
Form: Come in the form of a tube of lip gloss in your team's color. There's enough for about 10 applications, but after the first 5 the memory starts to fade. (4/5 remaining)

Velveteen was coming out of the gym, leotard sweaty and sticking to her sides. Working out in tights had never been her favorite way to spend an afternoon, but with the chance that training could be filmed at any time, all heroes with non-public secret identities were required to wear variants of their standard costumes while exercising. )

Effects
- Security about powers/identity.
+ Hurt and confusion regarding friendship
o Unlock: code name.
bunny_ears: (glare)
Memory: Escape from the Holiday Special
Earned: Day 221 (Three of Three's Balance Game)
Form: Memories come in the form of brass feathers. Spin the quill between your hands/paws/tentacles to receive the memory. (2/3 uses left)

They were only fifteen minutes into the filming of the eighth annual United Junior Super Patriots Christmas Extravaganza, and Velveteen already felt like screaming. )

Effects
- Deference to authority.
- Like of dressing up if it involves looking adorable.
+ Curiosity about her life.
+ Friendship and teamwork.
Page generated Apr. 3rd, 2026 03:26 pm
Powered by Dreamwidth Studios