Memory #16: Coffee with the Ex
Aug. 25th, 2013 12:59 pmForm: A loaf of bread (0/1)
( Maybe one relationship in a thousand between a powered and a non-powered individual will work out happily. Relationships between superheroes, on the other hand, may be fraught with evil twins, crossover events, worlds in need of saving, and the occasional archenemy at the wedding, but they are, on the whole, permanent things. )
I also find it hilarious that I'm doing a write-up about Velma's love of blueberry breakfast foods right after a game where Barnaby mentions he prefers blueberries to strawberries to her. Clearly this is a sign.
( Maybe one relationship in a thousand between a powered and a non-powered individual will work out happily. Relationships between superheroes, on the other hand, may be fraught with evil twins, crossover events, worlds in need of saving, and the occasional archenemy at the wedding, but they are, on the whole, permanent things. )
I also find it hilarious that I'm doing a write-up about Velma's love of blueberry breakfast foods right after a game where Barnaby mentions he prefers blueberries to strawberries to her. Clearly this is a sign.
Memory #15 -- Saving Halloween.
Jul. 30th, 2013 09:40 amForm: Candle in holder.
( Read more... )
What Joy Learns
A lot more about the power of stories and the Seasonal Countries. Joy will remember that she met Hailey as an adult, and Hailey hadn't aged. Then again, Hailey is nearly a century old in truth.
Understanding of the context of why she feared the Seasonal Countries, especially Autumn. It didn't stop her from befriending Jackie Frost, but does put things into context.
A bit about the origins of superheroes. The Big Three -- Majesty, Jolly Roger and Supermodel -- were the first supers, if you don't count figures like Santa Claus who showed up afterward claiming to have always been present. Joy could put this together with her Vegas memory, where Dame Fortuna gave her some less public knowledge.
A lot more fears/dislike about forced body modification. The next game where this comes up will be heck. Well, maybe not the de-aged game, though that will have problems of its own considering li'l Vel's history with being kidnapped into strange realms by storybook people.
I'd say this would affect Joy's decision about whether she'd like to stay in Aather if/when she good-ends, but... already she considers Tiger's Eye her team and her friends. A lot of Joy's problems are ones of being alone and isolated. This was her first solo mission, and her first solo fight, so it's understandable she was all 'take me home to my friends and my bed and my teddy bears'. Aather does not have her friends from home, but it has her new friends.
( Read more... )
What Joy Learns
A lot more about the power of stories and the Seasonal Countries. Joy will remember that she met Hailey as an adult, and Hailey hadn't aged. Then again, Hailey is nearly a century old in truth.
Understanding of the context of why she feared the Seasonal Countries, especially Autumn. It didn't stop her from befriending Jackie Frost, but does put things into context.
A bit about the origins of superheroes. The Big Three -- Majesty, Jolly Roger and Supermodel -- were the first supers, if you don't count figures like Santa Claus who showed up afterward claiming to have always been present. Joy could put this together with her Vegas memory, where Dame Fortuna gave her some less public knowledge.
A lot more fears/dislike about forced body modification. The next game where this comes up will be heck. Well, maybe not the de-aged game, though that will have problems of its own considering li'l Vel's history with being kidnapped into strange realms by storybook people.
I'd say this would affect Joy's decision about whether she'd like to stay in Aather if/when she good-ends, but... already she considers Tiger's Eye her team and her friends. A lot of Joy's problems are ones of being alone and isolated. This was her first solo mission, and her first solo fight, so it's understandable she was all 'take me home to my friends and my bed and my teddy bears'. Aather does not have her friends from home, but it has her new friends.
Memory #13: First Day on the Job
Jun. 30th, 2013 11:25 amForm: Candied Apple pieces (5/6)
( The list of things Velma had conveniently forgotten during her years of self-imposed isolation from the superhero community was long, and the more time she spent staring at the paperwork required to get a permanent license in the state of Oregon, the longer that list seemed to become. )
( The list of things Velma had conveniently forgotten during her years of self-imposed isolation from the superhero community was long, and the more time she spent staring at the paperwork required to get a permanent license in the state of Oregon, the longer that list seemed to become. )
Skill #4: Anima Powers (sensory)
Jun. 12th, 2013 10:12 pmPowers: Anima (sensory)
Earned: Cecily adn Masked Lady's story
Form: a key shaped cookie
So, this is based on several aspects of Velveteen's powers.
• Vel can call out to anything in the area that her powers can affect. For instance, if Vel is in a field, and guesses that there might be abandoned toys there because people lose things throw things away (the jerks), she can send her power out without knowing what she'd get, and the toys will answer.
• Consequently, Vel doesn't have to be in line of sight to control her toys.
• The last one is hard to quantify since it only appears in the canon's climax, but Velveteen was able to tell that a superpower was based on life energy (like hers is) and not telepathy and see what was going on. She's never done that before the finale, but the only other animus she's met (Tag) was obvious about his powers.
So, for everyone Joy may be able to sense 'flows' of life energy (whatever that means in your canon) from one thing/person to another. (That probably means I should ask people about that for their characters.)
Earned: Cecily adn Masked Lady's story
Form: a key shaped cookie
So, this is based on several aspects of Velveteen's powers.
• Vel can call out to anything in the area that her powers can affect. For instance, if Vel is in a field, and guesses that there might be abandoned toys there because people lose things throw things away (the jerks), she can send her power out without knowing what she'd get, and the toys will answer.
• Consequently, Vel doesn't have to be in line of sight to control her toys.
• The last one is hard to quantify since it only appears in the canon's climax, but Velveteen was able to tell that a superpower was based on life energy (like hers is) and not telepathy and see what was going on. She's never done that before the finale, but the only other animus she's met (Tag) was obvious about his powers.
So, for everyone Joy may be able to sense 'flows' of life energy (whatever that means in your canon) from one thing/person to another. (That probably means I should ask people about that for their characters.)
Memory #11 -- The Isley Crawfish Festival
Jun. 7th, 2013 06:43 pmMemory: The Isley Crawfish Festival
Earned: Mira's Elevator Game
Form: A cluster of apples (3/3 uses)
( It was a beautiful September afternoon in Isley, California, a sleepy town on the banks of the Sacramento River whose one claim to fame -- a claim made often and loudly, since the locals had very little else to talk about -- was the annual Isley Crawfish Festival. )
Results
+ Solving problems with violence.
+ Expectations of villainy.
Earned: Mira's Elevator Game
Form: A cluster of apples (3/3 uses)
( It was a beautiful September afternoon in Isley, California, a sleepy town on the banks of the Sacramento River whose one claim to fame -- a claim made often and loudly, since the locals had very little else to talk about -- was the annual Isley Crawfish Festival. )
Results
+ Solving problems with violence.
+ Expectations of villainy.
Skill #3: Basic Anima Powers
Jun. 2nd, 2013 03:58 pmPowers: Anima (basic)
Earned: Mr. Right's skillshare game
Form: a bay leaf
So, this unlocks the basics of Velma's superpowers. She is able to animate things that are not alive. The canon rule seems to be 'anything with a face', but specifically her powers are listed as "Semi-autonomous animation of totemic representations of persons and animals, most specifically cloth figures, including minor transformation to grant access to species-appropriate weaponry."
Marketing says she brings toys to life with love. Really, she's putting some of her life-force into them -- generally only a smidgen, so it comes back quickly. So anyone sensitive to such things can see that.
( Details and Limits )
( Bits of spoilers. )
Earned: Mr. Right's skillshare game
Form: a bay leaf
So, this unlocks the basics of Velma's superpowers. She is able to animate things that are not alive. The canon rule seems to be 'anything with a face', but specifically her powers are listed as "Semi-autonomous animation of totemic representations of persons and animals, most specifically cloth figures, including minor transformation to grant access to species-appropriate weaponry."
Marketing says she brings toys to life with love. Really, she's putting some of her life-force into them -- generally only a smidgen, so it comes back quickly. So anyone sensitive to such things can see that.
( Details and Limits )
( Bits of spoilers. )
Memory #10 -- The Hall of Mirrors
May. 22nd, 2013 10:25 pmMemory: The Hall of Mirrors
Earned: Marjory and June's story
Form: An apple (untaken)
( The Hall of Mirrors, Santa explained as they walked, was a place where the various possible realities reflected on each other, becoming visible from the right angles. )
Effects
What. The. Hell.
+ Wariness towards the personae and magic. Since the Seasonal figures are close to Personae in Joy's head, and even Santa (who she liked) was involved in... something meddling with her life.
- So I have... something sort of? with Action Dude? An 'Its Complicated' thing clearly, but it is a Thing.
Whenever she takes this memory, Joy might need help working out all the implications. Of course, it's not a sharable memory...
Earned: Marjory and June's story
Form: An apple (untaken)
"Exactly." Jackie let her go. "Only touch the ones you're sure of. Most of them won't know you're here, but there are some heads you don't want to look inside, even when they're versions of your own. Maybe especially when they're versions of your own. We're our own worst enemies."
-- Velveteen Versus The Retroactive Continuity
( The Hall of Mirrors, Santa explained as they walked, was a place where the various possible realities reflected on each other, becoming visible from the right angles. )
Effects
What. The. Hell.
+ Wariness towards the personae and magic. Since the Seasonal figures are close to Personae in Joy's head, and even Santa (who she liked) was involved in... something meddling with her life.
- So I have... something sort of? with Action Dude? An 'Its Complicated' thing clearly, but it is a Thing.
Whenever she takes this memory, Joy might need help working out all the implications. Of course, it's not a sharable memory...
Memory #9 -- Finding the Phantom Doll
May. 22nd, 2013 10:16 pmMemory: Finding the Phantom Doll
Earned: Professor Endboss's Robot Game
Form: A water gun (2/3 uses)
( The charts provided by Dame Fortuna had been long on symbolism, low on actual directions. )
Effects
+ Knowledge of magical realms and pocket dimensions, which need things like intent and believing in oneself to find them.
The directions to the Phantom Doll probably would have worked over any coastline, with any star, because that's the difference between straight-out magic in Vel's world and all the other kinds of unlikely powers. Jolly Roger and Princess (and the seasonal heroes like Jackie, to some extent), are powered by belief in the concepts of their powers. There's a reason that Princess has a business arrangement with Disney: the more little girls want to be fairy-tale princesses and have a fixed idea of what one of those is, the more power Princess has.
This is probably useful knowledge in Aather, since the Personae seem to work in similar manners.
+ ... Knowledge of Victory Anna will probably help with future encounters with Professor Endboss, since, you know, mad scientist gadgeteer. Torrey prefers rayguns to robots, though.
-- Hell with flying. Hell with it.
Earned: Professor Endboss's Robot Game
Form: A water gun (2/3 uses)
Velveteen (who had long since run out of any cookies to toss, and was now reduced to tossing the memory of cookies that had been eaten years before) was on the verge of suggesting that they turn around when one of the Princess’s songbirds came flying out of a cloud bank, wings beating frantically as it tried to stay aloft. It looked exhausted. Velveteen understood the feeling.
-- Velveteen Versus Jolly Roger
( The charts provided by Dame Fortuna had been long on symbolism, low on actual directions. )
Effects
+ Knowledge of magical realms and pocket dimensions, which need things like intent and believing in oneself to find them.
The directions to the Phantom Doll probably would have worked over any coastline, with any star, because that's the difference between straight-out magic in Vel's world and all the other kinds of unlikely powers. Jolly Roger and Princess (and the seasonal heroes like Jackie, to some extent), are powered by belief in the concepts of their powers. There's a reason that Princess has a business arrangement with Disney: the more little girls want to be fairy-tale princesses and have a fixed idea of what one of those is, the more power Princess has.
This is probably useful knowledge in Aather, since the Personae seem to work in similar manners.
+ ... Knowledge of Victory Anna will probably help with future encounters with Professor Endboss, since, you know, mad scientist gadgeteer. Torrey prefers rayguns to robots, though.
-- Hell with flying. Hell with it.
Memory: The Super Patriots Inc.'s Dirty Laundry
Earned: Kitsune's AU Game
Form: A bunch of cherries (2/3)
( Then again, this was Las Vegas. Things like that probably happened every day. )
Effects
What the hell was I doing? Well, at least I can tell Josh I am apparently digging into my childhood handlers' secrets for... something.
+ A sense of purpose, if she knew what to direct it towards
-- Willingness to go flying on anything larger than a small jet. It might just be Princess's carpet-handling skills, but that was a hell of a ride.
Earned: Kitsune's AU Game
Form: A bunch of cherries (2/3)
Fortunately--no pun intended--Dame Fortuna did it for her. “So you’re going to look for Jolly Roger,” she said. “That’s a bold decision for a hero as young as you are. I’ve followed your career since it started up again, and I never expected anything this ambitious. Why the change of heart?”
Velveteen hesitated before deciding that, when dealing with heroes who may or may not be the living embodiments of the world’s good fortune, honesty was the best policy. “I finally have something to defend,” she said. “I’m going to do my best to defend it.”
-- Velveteen versus Vegas
( Then again, this was Las Vegas. Things like that probably happened every day. )
Effects
What the hell was I doing? Well, at least I can tell Josh I am apparently digging into my childhood handlers' secrets for... something.
+ A sense of purpose, if she knew what to direct it towards
-- Willingness to go flying on anything larger than a small jet. It might just be Princess's carpet-handling skills, but that was a hell of a ride.
Memory #7: Oregon Morning
Apr. 14th, 2013 08:18 amMemory: First Morning in Oregon
Earned: Eliza's Brother's game
Form: A strand of flax (2/3 uses)
( Velma woke slowly, resisting the process every inch of the way. )
Earned: Eliza's Brother's game
Form: A strand of flax (2/3 uses)
( Velma woke slowly, resisting the process every inch of the way. )
Memory #6: First Power Manifestation
Mar. 28th, 2013 10:18 pmMemory: First Power Manifestation
Earned: Jabberwock's Game
Form: A looking glass (7/7 uses)
( Velma's powers actually manifested for the first time at seven-sixteen in the morning on a Saturday when her father was in jail on yet another minor assault charge, and her mother was sleeping off the drinking binge to end all drinking binges. )
Effects
... So even my 'normal childhood' was pretty sucky. Hell.
Earned: Jabberwock's Game
Form: A looking glass (7/7 uses)
( Velma's powers actually manifested for the first time at seven-sixteen in the morning on a Saturday when her father was in jail on yet another minor assault charge, and her mother was sleeping off the drinking binge to end all drinking binges. )
Effects
... So even my 'normal childhood' was pretty sucky. Hell.
Skill #2: Toy Repair
Mar. 12th, 2013 12:59 pmMundane: Toy Repair
Earned: Day 227, Twins' game
Form: a foil-wrapped chocolate coin stamped on both sides with a sheaf of wheat
It's mentioned often in canon that Velveteen goes through a lot of toys because her powers can only do so much with plush and cheap plastic to compensate for the fact that Toys are Not Intended as Weapons. When she was with The Junior Super Patriots (West Coast Division), she could go for product endorsement contacts with toy companies and have reinforced Beanie Babies (or whatever) made as part of her payments. Once she gets to Portland and has to freelance, she relies a lot on the local second-hand shops and yard sales, and being a fair hand with a needle (among other things).
So, Joy now knows how to mend fabric, glue things together and all the other tricks that, say, a parent of a toddler would learn for toy repair. She may even be able to re-fuse plastic with a hair dryer. These skills probably can be applied to other repair situations, as long as they're using the right materials.
Earned: Day 227, Twins' game
Form: a foil-wrapped chocolate coin stamped on both sides with a sheaf of wheat
It's mentioned often in canon that Velveteen goes through a lot of toys because her powers can only do so much with plush and cheap plastic to compensate for the fact that Toys are Not Intended as Weapons. When she was with The Junior Super Patriots (West Coast Division), she could go for product endorsement contacts with toy companies and have reinforced Beanie Babies (or whatever) made as part of her payments. Once she gets to Portland and has to freelance, she relies a lot on the local second-hand shops and yard sales, and being a fair hand with a needle (among other things).
So, Joy now knows how to mend fabric, glue things together and all the other tricks that, say, a parent of a toddler would learn for toy repair. She may even be able to re-fuse plastic with a hair dryer. These skills probably can be applied to other repair situations, as long as they're using the right materials.
Memory #5: Superhero Tryouts
Mar. 3rd, 2013 02:47 pmMemory: Superhero Tryouts
Earned: Day 226 (Seekers and Champions Guessing Game)
Form: A yellow feather. Stick behind your ear to receive a memory (3/3 uses).
( Velma squirmed, still uncomfortable in her new 'uniform,' even more uncomfortable in the bright lights of the studio. )
Effects
Unlock: The Velveteen Rabbit story
+ Protectiveness towards team and children. (It is probably for the best that Vel hasn't encountered Intempas, considering Sieh mentioned his family history.)
- Bullshit stage events and rigged competitions. This could affect her in the games, but at least Joy generally assumes the games are fair. Also, she's less likely to lose patience if her team is there and want to win.
+ Likelihood to lose her temper and kick ass (metaphorically or literally).
Earned: Day 226 (Seekers and Champions Guessing Game)
Form: A yellow feather. Stick behind your ear to receive a memory (3/3 uses).
( Velma squirmed, still uncomfortable in her new 'uniform,' even more uncomfortable in the bright lights of the studio. )
Effects
Unlock: The Velveteen Rabbit story
+ Protectiveness towards team and children. (It is probably for the best that Vel hasn't encountered Intempas, considering Sieh mentioned his family history.)
- Bullshit stage events and rigged competitions. This could affect her in the games, but at least Joy generally assumes the games are fair. Also, she's less likely to lose patience if her team is there and want to win.
+ Likelihood to lose her temper and kick ass (metaphorically or literally).
Memory: The (nearly) endless Halloween take 22
Earned: Day 224 (Apples to Apples)
Form: An orange
( It was Halloween morning, and for some reason she couldn't quite identify or name—'couldn't put her finger on,' as David always said, usually while looking mournfully at his own massive claws—Velveteen was uneasy. )
Effects
... What the hell is up with me and holidays?
+ A lot more prone to unease when things get weird.
Earned: Day 224 (Apples to Apples)
Form: An orange
( It was Halloween morning, and for some reason she couldn't quite identify or name—'couldn't put her finger on,' as David always said, usually while looking mournfully at his own massive claws—Velveteen was uneasy. )
Effects
... What the hell is up with me and holidays?
+ A lot more prone to unease when things get weird.
Memory #3: Fight with Sparkle Bright
Feb. 24th, 2013 12:07 pmMemory: Fight with Sparkle Bright
Earned: Day 223 (Goldie's Date Auction)
Form: Come in the form of a tube of lip gloss in your team's color. There's enough for about 10 applications, but after the first 5 the memory starts to fade. (4/5 remaining)
( Velveteen was coming out of the gym, leotard sweaty and sticking to her sides. Working out in tights had never been her favorite way to spend an afternoon, but with the chance that training could be filmed at any time, all heroes with non-public secret identities were required to wear variants of their standard costumes while exercising. )
Effects
- Security about powers/identity.
+ Hurt and confusion regarding friendship
o Unlock: code name.
Earned: Day 223 (Goldie's Date Auction)
Form: Come in the form of a tube of lip gloss in your team's color. There's enough for about 10 applications, but after the first 5 the memory starts to fade. (4/5 remaining)
( Velveteen was coming out of the gym, leotard sweaty and sticking to her sides. Working out in tights had never been her favorite way to spend an afternoon, but with the chance that training could be filmed at any time, all heroes with non-public secret identities were required to wear variants of their standard costumes while exercising. )
Effects
- Security about powers/identity.
+ Hurt and confusion regarding friendship
o Unlock: code name.
Memory #2: First Portland Patrol
Feb. 21st, 2013 09:00 amMemory: First Portland Patrol
Earned: Day 222 (Hatter/Dormouse's Anonymous Gossip Game)
Form: Come in the form of a HI, MY NAME IS _______ sticker. Shareable, but it eventually starts to lose its stickiness . . . (used once)
( Velveteen shuddered. 'Fine,' she said. 'I can do this. I can bring truth, justice, and the fuzzy Muppet way to Portland. Or at least I can keep women from getting harassed quite so openly on the street.' )
Effects
+ Interest in hitting things that bug her
+ Battling evil
+ Toy-collecting (now that she knows that those are weapons for her)
? What the hell was she running from?
Earned: Day 222 (Hatter/Dormouse's Anonymous Gossip Game)
Form: Come in the form of a HI, MY NAME IS _______ sticker. Shareable, but it eventually starts to lose its stickiness . . . (used once)
( Velveteen shuddered. 'Fine,' she said. 'I can do this. I can bring truth, justice, and the fuzzy Muppet way to Portland. Or at least I can keep women from getting harassed quite so openly on the street.' )
Effects
+ Interest in hitting things that bug her
+ Battling evil
+ Toy-collecting (now that she knows that those are weapons for her)
? What the hell was she running from?